I'm a CG Artist based in the mysterious land of Toronto, Canada. I love the unique intersection of technical knowledge and artistic skill that 3D art requires, as well as the creative and collaborative nature of the studio environment. There's no other work I'd rather be doing.
I have over 6 years experience in the industry, split between games and animated features and including character, prop and environment modeling duties.
My software expertise includes Maya, Blender, Zbrush, Photoshop, xNormal and UVlayout.